
A two-player basketball game with deliberately chaotic physics. Two players share one keyboard, and the ball does not always go where you expect.
Basket Random is a two-on-two ragdoll basketball game. Both players share one keyboard or tap the same screen, and the first side to five points wins the match.
Both players use the same keyboard. There is no gamepad requirement, no account, and no online matchmaking. Jump is the only action button: there is no shoot button and no pass button, so scoring comes from carrying the ball into the hoop.
On a phone or tablet the same two control sets appear on screen, so two people can share one device. The left control set sits on the left half of the screen and the right set on the right half.
First to five
ScoreThe first side to five points wins the match.
Rounds reset
Each basketEvery basket starts a new round on a freshly drawn court.
A match runs until one side reaches five points. Rounds do not carry over, so every basket starts a fresh court with its own modifier set. A full match to five points usually takes a few minutes.
Each new round redraws the court, and the variables that change are the ones that decide how a shot behaves. Court friction can turn the floor into ice and lengthen every slide. Limb length changes reach on both sides, which affects contested balls.
Ball bounce sets how the ball settles after contact, which changes rebound timing. Hoop size decides how much a sloppy jump is forgiven.
Modifiers apply to both players at once, so no round is easier for one side. The advantage comes from reading the change before the opponent does, and a player who adjusts on the first possession usually controls the round.
Do not spam jump. Wait for the opponent to commit to an airborne lunge, then contest the rebound and tip the ball in from underneath.
Because the ball and players behave like ragdolls, a clean positional advantage matters more than a fast shot. Keep your body between the opponent and the hoop when the ball comes down.
Stand under the rim when the ball is contested, because tip-ins from below are easier than angled shots. Avoid chasing the ball into a corner: a corner trap costs a full rotation to escape.
Read the modifier before the first jump. Icy floors and long limbs both change what counts as a safe jump, and a jump that works on a normal court overshoots on a slippery one.
Basket Random runs as an HTML5 game inside the browser. Nothing installs, no account is created, and no plugin is required. It loads on desktop and on mobile web, and the touch controls appear automatically on a phone or tablet.
If the page does not load on a school or work network, the cause is usually a filter on that connection. This page cannot bypass a network filter. On a personal connection the game loads directly.
Basket Random belongs to the Random series by RHM Interactive. Soccer Random, Volley Random and Boxing Random use the same ragdoll physics and the same round modifiers, and each entry swaps the sport. Playing more than one is the fastest way to learn the modifier system, because the same variables return in a different sport.
All four games are two player titles built for a shared keyboard. The other three are linked in the Similar Games rail under the player.
The left player moves with A and D and jumps with W or Left Shift. The right player moves with the left and right arrow keys and jumps with the Up arrow or Right Shift.
The first side to reach five points wins the match. Each basket is worth one point and ends the round.
Yes. Both control sets work on a single keyboard, and the game is built around local two player play rather than online matchmaking.
Yes. The game runs in mobile browsers with on-screen touch controls, so two players can share a phone or tablet.
Yes. The game runs in the browser as an HTML5 title. No install, no account and no plugin are required.
The closest games are Soccer Random, Volley Random and Boxing Random. All three use the same ragdoll physics and the same randomized modifiers.
Each new round redraws the court with new modifiers. Court friction, limb length, ball bounce and hoop size can all change between rounds.
Do not spam the jump button blindly. Waiting until your opponent commits to an airborne lunge allows you to contest rebounds and secure clean rim tip-ins from underneath.
Two-on-two ragdoll basketball governed by randomized round modifiers; dynamic court variables including icy flooring, elongated limbs, bouncy balls, and shifting hoop sizes; first-to-five match format; shared single-keyboard two-player mode.
Crafted by Turkish developer Bilge Kaan under TD2TL and published via RHM Interactive, Basket Random capitalized on unpredictable ragdoll physics to turn traditional sports simulation into side-splitting party entertainment.
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